Procedural Terrain Generation
A downloadable tool
This is a Unity Project that contains some tools on procedural terrain generation. Although It was made for study pourposes and it's not a professional tool, it can create some interesting landscapes, as shown. It also contains some interesting algorithms that serve for studying.
It´s really simple to use. Just add a Unity Terrain and the Custom Terrain script to the same GameObject. Then, you just have totweak and apply the different settings in CustomTerrain. It works within the terrain tool, so you can manually change the landscape using Unity Terrain Tools if you want to.
Feel free to download the unitypackage here. If you prefer, you can check and download it via github: https://github.com/lucas-khaled/Procedural-Terrain
Status | Prototype |
Category | Tool |
Author | Lucas Khaled Brugger |
Tags | Procedural Generation, terrain, tool, Unity |
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